nerdmanreturns Mod Team
Number of posts : 227 Age : 28 Health Points : Registration date : 2008-07-19
| Subject: delorean railroad mod Mon Jul 21, 2008 6:54 am | |
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nerdmanreturns Mod Team
Number of posts : 227 Age : 28 Health Points : Registration date : 2008-07-19
| Subject: Re: delorean railroad mod Mon Jul 21, 2008 6:57 am | |
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StevenMcFlyJr Admin
Number of posts : 182 Age : 44 Location : York, PA, USA Health Points : Registration date : 2008-07-19
| Subject: Re: delorean railroad mod Mon Jul 21, 2008 9:55 am | |
| First onew got REMOVED? Second one ---> KOOOOOL !!!!! But then the end caught me off guard when the other train hit it. AWESOME EXPLOSION! Who made this? | |
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nerdmanreturns Mod Team
Number of posts : 227 Age : 28 Health Points : Registration date : 2008-07-19
| Subject: Re: delorean railroad mod Mon Jul 21, 2008 9:57 am | |
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gameznerd
Number of posts : 5 Health Points : Registration date : 2008-07-21
| Subject: Re: delorean railroad mod Mon Jul 21, 2008 4:41 pm | |
| Do you understand that not the time train but an normal train pushed the delorean up to 88 mph? Oh and is it possible to make the delorean dissapear for some time? And let the train going exploding from an edge??? | |
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StevenMcFlyJr Admin
Number of posts : 182 Age : 44 Location : York, PA, USA Health Points : Registration date : 2008-07-19
| Subject: Re: delorean railroad mod Mon Jul 21, 2008 7:17 pm | |
| Exploding from the edge would be COOL.
Have 2 questions though.
(1) Why are the Deloreans all white-ish? They look .... ugly in color.
(2) The flying Delorean. Didn't nobody think of making the helicopter blade sound null or replaced?
Or is this hob ours? Leix & mine? Who made this mod anyhoo? The flying Delo one? | |
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| Subject: Re: delorean railroad mod | |
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