A work in progress Mod for GTA San Andreas.
 
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Snotface3
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PostSubject: Start off building...   Sat Jul 19, 2008 11:58 am

If we do good in this mod and things start going well this is what we should do for the begging of this mod.

You will be spawned in a courtyard thats surrounded by fencing.... Only way to get out is to go through a building.
This is a little thing what the building should like In and Outside.

Don't mind the crappy work :lol!:

Ok so in the green spot is where Terminator will spawn. When you enter the building you will walk forward a bit and see an explosion which would be terminator coming from the future. after a couple of seconds he will chase you. So you are forced to go through the corridor. It may not be a really hard corridor of what you see in the blueprint but it will be longer and there will be lots of obstacles. Oh and when the mod starts no weapons as your going through the corridor you will find weapons and use them to fend of Terminator but it doesn't stop him completely he will keep going no matter what you hit him with. And lastly when your almost at the exit the walls are going to push in so it will crush the Terminator when you exit the building...

First mission of the mod... But thats not all that will happen Wink after that when you roam around San Andreas some Pedestrians will be modified to be Terminator chasing you through at the town (we are going to have to do this anyways because of the first mission in the first paragraph). Only way to stop them is to either drown them or they fall several stories. Oh and you can't out run em no matter what. Your going to see some crazy crap when you see this mod. If you are in a car you just got in because you saw a terminator run after you. Terminator is going to run fast as hell! Its up to you how your going to kill him. affraid

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Doctor Emmett L. Brown
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PostSubject: Re: Start off building...   Sat Jul 19, 2008 6:52 pm

It's not crappy Laughing Basketball
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StevenMcFlyJr
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PostSubject: Re: Start off building...   Sat Jul 19, 2008 9:10 pm

Yay! MSPAINT !!! :-)
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Snotface3
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PostSubject: Re: Start off building...   Sat Jul 19, 2008 9:23 pm

stevenpenrodjr wrote:
Yay! MSPAINT !!! :-)

lol

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nerdmanreturns
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PostSubject: Re: Start off building...   Sun Jul 20, 2008 12:05 pm

you know what lets make it bigger,ou play as kyle reese leading a squadrion,your mission take out a t-800 squadion
in that building of yours,but they fight termiators on the way and then your thing hapens when their wrong
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PostSubject: Re: Start off building...   Sun Jul 20, 2008 1:29 pm

Wouldn't you want to technically start out as Sarah Connor? I mean come on .. that is the 1st flick??? Smile Arrow
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PostSubject: Re: Start off building...   Sun Jul 20, 2008 2:09 pm

no it start before t1
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Snotface3
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PostSubject: Re: Start off building...   Sun Jul 20, 2008 3:20 pm

nerdmanreturns wrote:
you know what lets make it bigger,ou play as kyle reese leading a squadrion,your mission take out a t-800 squadion
in that building of yours,but they fight termiators on the way and then your thing hapens when their wrong
Ofcourse it will be bigger oh right now we will try to make it like the first film playing as sarah conors but. This is the first beta we aren't expecting this lol. Oh and I am looking for a program like Moo Mapper but for Sa so I can start this.

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PostSubject: Re: Start off building...   Sun Jul 20, 2008 3:22 pm

actully both would be nice,sarah and kyle
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PostSubject: Re: Start off building...   Sun Jul 20, 2008 4:08 pm

But EVERYONE loves Sarah. Thats why she got her own tv series. Anyways, there are ways to code you to change characters, it would all be a matter of models. It's not hard at all. They just gotta intertwine the storylines.

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PostSubject: Re: Start off building...   Sun Jul 20, 2008 4:13 pm

thats what i mean,we have a charater for each mission
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PostSubject: Re: Start off building...   Sun Jul 20, 2008 4:32 pm

Look I am sorry to disapoint you but we are only doing one mini mission which is this... We won't have more missions till later releases... So we are going to do my idea first. And you'll be playing Sarah running away from the Terminator. Right now I am looking for a Map Editor for SA anyone know a good program?

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PostSubject: Re: Start off building...   Sun Jul 20, 2008 5:35 pm

okey,but have a mapper do it,ask jay
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PostSubject: Re: Start off building...   Sun Jul 20, 2008 5:48 pm

Im a good mapper too... Haven't you seen my modification for BTTF Hill Valley I know how to use them I just need one for SA

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PostSubject: Re: Start off building...   Sun Jul 20, 2008 5:57 pm

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PostSubject: Re: Start off building...   Sun Jul 20, 2008 7:06 pm

Thank you for the link... Anyone know where we should start this building at? A place where its empty and lots of room? Maybe the desert?

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PostSubject: Re: Start off building...   Sun Jul 20, 2008 7:11 pm

The desert?

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PostSubject: Re: Start off building...   Sun Jul 20, 2008 7:14 pm

viv la desert
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PostSubject: Re: Start off building...   Sun Jul 20, 2008 8:19 pm

better
Smile
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PostSubject: Re: Start off building...   Mon Jul 21, 2008 5:35 am

good luck mapping
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PostSubject: Re: Start off building...   Mon Jul 21, 2008 7:57 am

i made a warehouse with your designs using sketchup

here lok
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PostSubject: Re: Start off building...   Mon Jul 21, 2008 10:00 am

goood...
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PostSubject: Re: Start off building...   Mon Jul 21, 2008 10:05 am

guys we good a problem,i found our firt glitch
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PostSubject: Re: Start off building...   Mon Jul 21, 2008 12:46 pm

crap, what?
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PostSubject: Re: Start off building...   Mon Jul 21, 2008 12:48 pm

remember the nth demontion from hill valley,like that but but colored sky,same color,just everthing is invisible and you can see the ghost world
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